/** * This file is part of the HTML widget for KDE. * * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * Copyright (C) 2004 Apple Computer, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #include "rendering/render_canvas.h" #include "render_layer.h" #include "xml/dom_docimpl.h" #include "khtmlview.h" #include #if APPLE_CHANGES #include "khtml_part.h" #endif using namespace khtml; //#define BOX_DEBUG //#define SPEED_DEBUG RenderCanvas::RenderCanvas(DOM::NodeImpl* node, KHTMLView *view) : RenderBlock(node) { // Clear our anonymous bit. setIsAnonymous(false); // init RenderObject attributes setInline(false); m_view = view; // try to contrain the width to the views width m_minWidth = 0; m_height = 0; m_width = m_minWidth; m_maxWidth = m_minWidth; m_rootWidth = m_rootHeight = 0; m_viewportWidth = m_viewportHeight = 0; setPositioned(true); // to 0,0 :) m_printingMode = false; m_printImages = true; m_maximalOutlineSize = 0; m_selectionStart = 0; m_selectionEnd = 0; m_selectionStartPos = -1; m_selectionEndPos = -1; // Create a new root layer for our layer hierarchy. m_layer = new (node->getDocument()->renderArena()) RenderLayer(this); } RenderCanvas::~RenderCanvas() { } void RenderCanvas::calcHeight() { if (!m_printingMode && m_view) { m_height = m_view->visibleHeight(); } else if (!m_view) { m_height = m_rootHeight; } } void RenderCanvas::calcWidth() { // the width gets set by KHTMLView::print when printing to a printer. if(m_printingMode || !m_view) { m_width = m_rootWidth; return; } m_width = m_view ? m_view->frameWidth() + paddingLeft() + paddingRight() + borderLeft() + borderRight() : m_minWidth; if (style()->marginLeft().type==Fixed) m_marginLeft = style()->marginLeft().value; else m_marginLeft = 0; if (style()->marginRight().type==Fixed) m_marginRight = style()->marginRight().value; else m_marginRight = 0; } void RenderCanvas::calcMinMaxWidth() { KHTMLAssert( !minMaxKnown() ); RenderBlock::calcMinMaxWidth(); m_maxWidth = m_minWidth; setMinMaxKnown(); } //#define SPEED_DEBUG void RenderCanvas::layout() { KHTMLAssert(!view()->inLayout()); if (m_printingMode) m_minWidth = m_width; setChildNeedsLayout(true); setMinMaxKnown(false); for (RenderObject *c = firstChild(); c; c = c->nextSibling()) c->setChildNeedsLayout(true); #ifdef SPEED_DEBUG QTime qt; qt.start(); #endif if ( recalcMinMax() ) recalcMinMaxWidths(); #ifdef SPEED_DEBUG kdDebug() << "RenderCanvas::calcMinMax time used=" << qt.elapsed() << endl; qt.start(); #endif #ifdef SPEED_DEBUG kdDebug() << "RenderCanvas::layout time used=" << qt.elapsed() << endl; qt.start(); #endif if (!m_printingMode) { m_viewportWidth = m_width = m_view->visibleWidth(); m_viewportHeight = m_height = m_view->visibleHeight(); } else { m_width = m_rootWidth; m_height = m_rootHeight; } RenderBlock::layout(); int docw = docWidth(); int doch = docHeight(); if (!m_printingMode) { setWidth( m_viewportWidth = m_view->visibleWidth() ); setHeight( m_viewportHeight = m_view->visibleHeight() ); } // ### we could maybe do the call below better and only pass true if the docsize changed. layoutPositionedObjects( true ); #ifdef SPEED_DEBUG kdDebug() << "RenderCanvas::end time used=" << qt.elapsed() << endl; #endif layer()->setHeight(kMax(doch, m_height)); layer()->setWidth(kMax(docw, m_width)); setNeedsLayout(false); } bool RenderCanvas::absolutePosition(int &xPos, int &yPos, bool f) { if ( f && m_view) { xPos = m_view->contentsX(); yPos = m_view->contentsY(); } else { xPos = yPos = 0; } return true; } void RenderCanvas::paint(PaintInfo& i, int _tx, int _ty) { #ifdef DEBUG_LAYOUT kdDebug( 6040 ) << renderName() << "(RenderCanvas) " << this << " ::paintObject() w/h = (" << width() << "/" << height() << ")" << endl; #endif // Cache the print rect because the dirty rect could get changed during painting. if (m_printingMode) { setPrintRect(i.r); } // 1. paint background, borders etc if (i.phase == PaintActionBlockBackground) { paintBoxDecorations(i, _tx, _ty); return; } // 2. paint contents for (RenderObject *child = firstChild(); child; child = child->nextSibling()) if (!child->layer() && !child->isFloating()) child->paint(i, _tx, _ty); if (m_view) { _tx += m_view->contentsX(); _ty += m_view->contentsY(); } // 3. paint floats. if (i.phase == PaintActionFloat) paintFloats(i, _tx, _ty); #ifdef BOX_DEBUG outlineBox(i.p, _tx, _ty); #endif } void RenderCanvas::paintBoxDecorations(PaintInfo& i, int _tx, int _ty) { // Check to see if we are enclosed by a transparent layer. If so, we cannot blit // when scrolling, and we need to use slow repaints. DOM::ElementImpl* elt = element()->getDocument()->ownerElement(); if (view() && elt) { RenderLayer* layer = elt->renderer()->enclosingLayer(); if (layer->isTransparent() || layer->transparentAncestor()) view()->useSlowRepaints(); } if ((firstChild() && firstChild()->style()->visibility() == VISIBLE) || !view()) return; // This code typically only executes if the root element's visibility has been set to hidden. // Only fill with a base color (e.g., white) if we're the root document, since iframes/frames with // no background in the child document should show the parent's background. if (elt || view()->isTransparent()) view()->useSlowRepaints(); // The parent must show behind the child. else i.p->fillRect(i.r.x(), i.r.y(), i.r.width(), i.r.height(), view()->palette().active().color(QColorGroup::Base)); } void RenderCanvas::repaintViewRectangle(const QRect& ur, bool immediate) { if (m_printingMode || ur.width() == 0 || ur.height() == 0) return; QRect vr = viewRect(); if (m_view && ur.intersects(vr)) { // We always just invalidate the root view, since we could be an iframe that is clipped out // or even invisible. QRect r = ur.intersect(vr); DOM::ElementImpl* elt = element()->getDocument()->ownerElement(); if (!elt) m_view->repaintRectangle(r, immediate); else { // Subtract out the contentsX and contentsY offsets to get our coords within the viewing // rectangle. r.setX(r.x() - m_view->contentsX()); r.setY(r.y() - m_view->contentsY()); RenderObject* obj = elt->renderer(); int yFrameOffset = (m_view->frameStyle() != QFrame::NoFrame) ? 2 : 0; int xFrameOffset = (m_view->frameStyle() != QFrame::NoFrame) ? 1 : 0; r.setX(r.x() + obj->borderLeft()+obj->paddingLeft() + xFrameOffset); r.setY(r.y() + obj->borderTop()+obj->paddingTop() + yFrameOffset); obj->repaintRectangle(r, immediate); } } } QRect RenderCanvas::getAbsoluteRepaintRect() { QRect result; if (m_view && !m_printingMode) result = QRect(m_view->contentsX(), m_view->contentsY(), m_view->visibleWidth(), m_view->visibleHeight()); return result; } void RenderCanvas::computeAbsoluteRepaintRect(QRect& r, bool f) { if (m_printingMode) return; if (f && m_view) { r.setX(r.x() + m_view->contentsX()); r.setY(r.y() + m_view->contentsY()); } } void RenderCanvas::absoluteRects(QValueList& rects, int _tx, int _ty) { rects.append(QRect(_tx, _ty, m_layer->width(), m_layer->height())); } QRect RenderCanvas::selectionRect() const { QPtrDict selectedObjects; selectedObjects.setAutoDelete(true); RenderObject* os = m_selectionStart; while (os) { RenderObject* no = 0; if (os != m_selectionEnd) { if (!(no = os->firstChild())) { if (!(no = os->nextSibling())) { no = os->parent(); while (no && no != m_selectionEnd && !no->nextSibling()) no = no->parent(); if (no && no != m_selectionEnd) no = no->nextSibling(); } } } if ((os->canBeSelectionLeaf() || os == m_selectionStart || os == m_selectionEnd) && os->selectionState() != SelectionNone) { // Blocks are responsible for painting line gaps and margin gaps. They must be examined as well. selectedObjects.insert(os, new SelectionInfo(os)); RenderBlock* cb = os->containingBlock(); while (cb && !cb->isCanvas()) { SelectionInfo* blockInfo = selectedObjects.find(cb); if (blockInfo) break; selectedObjects.insert(cb, new SelectionInfo(cb)); cb = cb->containingBlock(); } } os = no; } // Now create a single bounding box rect that encloses the whole selection. QRect selRect; QPtrDictIterator objects(selectedObjects); for (objects.toFirst(); objects.current(); ++objects) selRect = selRect.unite(objects.current()->rect()); return selRect; } void RenderCanvas::setSelection(RenderObject *s, int sp, RenderObject *e, int ep) { // Make sure both our start and end objects are defined. // Check www.msnbc.com and try clicking around to find the case where this happened. if ((s && !e) || (e && !s)) return; // Just return if the selection hasn't changed. if (m_selectionStart == s && m_selectionStartPos == sp && m_selectionEnd == e && m_selectionEndPos == ep) return; // Record the old selected objects. These will be used later // when we compare against the new selected objects. int oldStartPos = m_selectionStartPos; int oldEndPos = m_selectionEndPos; // Objects each have a single selection rect to examine. QPtrDict oldSelectedObjects; QPtrDict newSelectedObjects; oldSelectedObjects.setAutoDelete(true); newSelectedObjects.setAutoDelete(true); // Blocks contain selected objects and fill gaps between them, either on the left, right, or in between lines and blocks. // In order to get the repaint rect right, we have to examine left, middle, and right rects individually, since otherwise // the union of those rects might remain the same even when changes have occurred. QPtrDict oldSelectedBlocks; QPtrDict newSelectedBlocks; oldSelectedBlocks.setAutoDelete(true); newSelectedBlocks.setAutoDelete(true); RenderObject* os = m_selectionStart; while (os) { RenderObject* no = 0; if (os != m_selectionEnd) { if (!(no = os->firstChild())) { if (!(no = os->nextSibling())) { no = os->parent(); while (no && no != m_selectionEnd && !no->nextSibling()) no = no->parent(); if (no && no != m_selectionEnd) no = no->nextSibling(); } } } if ((os->canBeSelectionLeaf() || os == m_selectionStart || os == m_selectionEnd) && os->selectionState() != SelectionNone) { // Blocks are responsible for painting line gaps and margin gaps. They must be examined as well. oldSelectedObjects.insert(os, new SelectionInfo(os)); RenderBlock* cb = os->containingBlock(); while (cb && !cb->isCanvas()) { BlockSelectionInfo* blockInfo = oldSelectedBlocks.find(cb); if (blockInfo) break; oldSelectedBlocks.insert(cb, new BlockSelectionInfo(cb)); cb = cb->containingBlock(); } } os = no; } // Now clear the selection. QPtrDictIterator oldLeaves(oldSelectedObjects); for (oldLeaves.toFirst(); oldLeaves.current(); ++oldLeaves) { RenderObject* obj = static_cast(oldLeaves.currentKey()); obj->setSelectionState(SelectionNone); } // set selection start and end m_selectionStart = s; m_selectionStartPos = sp; m_selectionEnd = e; m_selectionEndPos = ep; // Update the selection status of all objects between m_selectionStart and m_selectionEnd if (s && s == e) s->setSelectionState(SelectionBoth); else { if (s) s->setSelectionState(SelectionStart); if (e) e->setSelectionState(SelectionEnd); } RenderObject* o = s; while (o) { RenderObject* no = 0; if (o != s && o != e && o->canBeSelectionLeaf()) o->setSelectionState(SelectionInside); if (o != e) { if (!(no = o->firstChild())) { if ( !(no = o->nextSibling())) { no = o->parent(); while (no && no != e && !no->nextSibling()) no = no->parent(); if (no && no != e) no = no->nextSibling(); } } } o=no; } // Now that the selection state has been updated for the new objects, walk them again and // put them in the new objects list. o = s; while (o) { RenderObject* no = 0; if (o != e) { if (!(no = o->firstChild())) { if ( !(no = o->nextSibling())) { no = o->parent(); while (no && no != e && !no->nextSibling()) no = no->parent(); if (no && no != e) no = no->nextSibling(); } } } if ((o->canBeSelectionLeaf() || o == s || o == e) && o->selectionState() != SelectionNone) { newSelectedObjects.insert(o, new SelectionInfo(o)); RenderBlock* cb = o->containingBlock(); while (cb && !cb->isCanvas()) { BlockSelectionInfo* blockInfo = newSelectedBlocks.find(cb); if (blockInfo) break; newSelectedBlocks.insert(cb, new BlockSelectionInfo(cb)); cb = cb->containingBlock(); } } o=no; } if (!m_view) return; // Have any of the old selected objects changed compared to the new selection? for (oldLeaves.toFirst(); oldLeaves.current(); ++oldLeaves) { SelectionInfo* newInfo = newSelectedObjects.find(oldLeaves.currentKey()); SelectionInfo* oldInfo = oldLeaves.current(); if (!newInfo || oldInfo->rect() != newInfo->rect() || oldInfo->state() != newInfo->state() || (m_selectionStart == oldLeaves.currentKey() && oldStartPos != m_selectionStartPos) || (m_selectionEnd == oldLeaves.currentKey() && oldEndPos != m_selectionEndPos)) { m_view->updateContents(oldInfo->rect()); if (newInfo) { m_view->updateContents(newInfo->rect()); newSelectedObjects.remove(oldLeaves.currentKey()); } } } // Any new objects that remain were not found in the old objects dict, and so they need to be updated. QPtrDictIterator newLeaves(newSelectedObjects); for (newLeaves.toFirst(); newLeaves.current(); ++newLeaves) { SelectionInfo* newInfo = newLeaves.current(); m_view->updateContents(newInfo->rect()); } // Have any of the old blocks changed? QPtrDictIterator oldBlocks(oldSelectedBlocks); for (oldBlocks.toFirst(); oldBlocks.current(); ++oldBlocks) { BlockSelectionInfo* newInfo = newSelectedBlocks.find(oldBlocks.currentKey()); BlockSelectionInfo* oldInfo = oldBlocks.current(); if (!newInfo || oldInfo->rects() != newInfo->rects() || oldInfo->state() != newInfo->state()) { m_view->updateContents(oldInfo->rects()); if (newInfo) { m_view->updateContents(newInfo->rects()); newSelectedBlocks.remove(oldBlocks.currentKey()); } } } // Any new blocks that remain were not found in the old blocks dict, and so they need to be updated. QPtrDictIterator newBlocks(newSelectedBlocks); for (newBlocks.toFirst(); newBlocks.current(); ++newBlocks) { BlockSelectionInfo* newInfo = newBlocks.current(); m_view->updateContents(newInfo->rects()); } } void RenderCanvas::clearSelection() { setSelection(0, -1, 0, -1); } void RenderCanvas::selectionStartEnd(int& spos, int& epos) { spos = m_selectionStartPos; epos = m_selectionEndPos; } QRect RenderCanvas::viewRect() const { if (m_printingMode) return QRect(0,0, m_width, m_height); else if (m_view) return QRect(m_view->contentsX(), m_view->contentsY(), m_view->visibleWidth(), m_view->visibleHeight()); else return QRect(0,0,m_rootWidth,m_rootHeight); } int RenderCanvas::docHeight() const { int h; if (m_printingMode || !m_view) h = m_height; else h = m_view->visibleHeight(); int lowestPos = lowestPosition(); if( lowestPos > h ) h = lowestPos; // FIXME: This doesn't do any margin collapsing. // Instead of this dh computation we should keep the result // when we call RenderBlock::layout. int dh = 0; for (RenderObject *c = firstChild(); c; c = c->nextSibling()) { dh += c->height() + c->marginTop() + c->marginBottom(); } if( dh > h ) h = dh; return h; } int RenderCanvas::docWidth() const { int w; if (m_printingMode || !m_view) w = m_width; else w = m_view->visibleWidth(); int rightmostPos = rightmostPosition(); if( rightmostPos > w ) w = rightmostPos; for (RenderObject *c = firstChild(); c; c = c->nextSibling()) { int dw = c->width() + c->marginLeft() + c->marginRight(); if( dw > w ) w = dw; } return w; } #if APPLE_CHANGES // The idea here is to take into account what object is moving the pagination point, and // thus choose the best place to chop it. void RenderCanvas::setBestTruncatedAt(int y, RenderObject *forRenderer, bool forcedBreak) { // Nobody else can set a page break once we have a forced break. if (m_forcedPageBreak) return; // Forced breaks always win over unforced breaks. if (forcedBreak) { m_forcedPageBreak = true; m_bestTruncatedAt = y; return; } // prefer the widest object who tries to move the pagination point int width = forRenderer->width(); if (width > m_truncatorWidth) { m_truncatorWidth = width; m_bestTruncatedAt = y; } } #endif