/** * This file is part of the DOM implementation for KDE. * * Copyright (C) 1997 Martin Jones (mjones@kde.org) * (C) 1997 Torben Weis (weis@kde.org) * (C) 1998 Waldo Bastian (bastian@kde.org) * (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * Copyright (C) 2003, 2004, 2005, 2006 Apple Computer, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #include "config.h" #include "RenderTableRow.h" #include "RenderTableCell.h" #include "Document.h" #include "HTMLNames.h" namespace WebCore { using namespace HTMLNames; RenderTableRow::RenderTableRow(Node* node) : RenderContainer(node) { // init RenderObject attributes setInline(false); // our object is not Inline } void RenderTableRow::destroy() { RenderTableSection *s = section(); if (s) s->setNeedCellRecalc(); RenderContainer::destroy(); } void RenderTableRow::setStyle(RenderStyle* newStyle) { if (section() && style() && style()->height() != newStyle->height()) section()->setNeedCellRecalc(); newStyle->setDisplay(TABLE_ROW); RenderContainer::setStyle(newStyle); } void RenderTableRow::addChild(RenderObject* child, RenderObject* beforeChild) { bool isTableRow = element() && element()->hasTagName(trTag); if (!child->isTableCell()) { if (isTableRow && child->element() && child->element()->hasTagName(formTag) && document()->isHTMLDocument()) { RenderContainer::addChild(child, beforeChild); return; } RenderObject* last = beforeChild; if (!last) last = lastChild(); if (last && last->isAnonymous() && last->isTableCell()) { last->addChild(child); return; } // If beforeChild is inside an anonymous cell, insert into the cell. if (last && !last->isTableCell() && last->parent() && last->parent()->isAnonymous()) { last->parent()->addChild(child, beforeChild); return; } RenderTableCell* cell = new (renderArena()) RenderTableCell(document() /* anonymous object */); RenderStyle* newStyle = new (renderArena()) RenderStyle(); newStyle->inheritFrom(style()); newStyle->setDisplay(TABLE_CELL); cell->setStyle(newStyle); addChild(cell, beforeChild); cell->addChild(child); return; } // If the next renderer is actually wrapped in an anonymous table cell, we need to go up and find that while (beforeChild && !beforeChild->isTableCell()) beforeChild = beforeChild->parent(); RenderTableCell* cell = static_cast(child); section()->addCell(cell, this); RenderContainer::addChild(cell, beforeChild); if (beforeChild || nextSibling()) section()->setNeedCellRecalc(); } void RenderTableRow::layout() { ASSERT(needsLayout()); ASSERT(minMaxKnown()); for (RenderObject *child = firstChild(); child; child = child->nextSibling()) { if (child->isTableCell()) { RenderTableCell *cell = static_cast(child); if (child->needsLayout()) { cell->calcVerticalMargins(); cell->layout(); } } } setNeedsLayout(false); } IntRect RenderTableRow::getAbsoluteRepaintRect() { // For now, just repaint the whole table. // FIXME: Find a better way to do this, e.g., need to repaint all the cells that we // might have propagated a background color into. RenderTable* parentTable = table(); if (parentTable) return parentTable->getAbsoluteRepaintRect(); else return IntRect(); } // Hit Testing bool RenderTableRow::nodeAtPoint(NodeInfo& info, int x, int y, int tx, int ty, HitTestAction action) { // Table rows cannot ever be hit tested. Effectively they do not exist. // Just forward to our children always. for (RenderObject* child = lastChild(); child; child = child->previousSibling()) { // FIXME: We have to skip over inline flows, since they can show up inside table rows // at the moment (a demoted inline
for example). If we ever implement a // table-specific hit-test method (which we should do for performance reasons anyway), // then we can remove this check. if (!child->layer() && !child->isInlineFlow() && child->nodeAtPoint(info, x, y, tx, ty, action)) { setInnerNode(info); return true; } } return false; } void RenderTableRow::paint(PaintInfo& i, int tx, int ty) { assert(m_layer); if (!m_layer) return; for (RenderObject* child = firstChild(); child; child = child->nextSibling()) { if (child->isTableCell()) { // Paint the row background behind the cell. if (i.phase == PaintPhaseBlockBackground || i.phase == PaintPhaseChildBlockBackground) { RenderTableCell* cell = static_cast(child); cell->paintBackgroundsBehindCell(i, tx, ty, this); } if (!child->layer()) child->paint(i, tx, ty); } } } }