/** * This file is part of the html renderer for KDE. * * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * (C) 2000 Dirk Mueller (mueller@kde.org) * Copyright (C) 2003 Apple Computer, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. * */ //#define DEBUG_LAYOUT #include "render_container.h" #include "render_table.h" #include "render_text.h" #include "render_image.h" #include "render_canvas.h" #include "xml/dom_docimpl.h" #include #include #if APPLE_CHANGES // For accessibility #include "KWQAccObjectCache.h" #endif using namespace khtml; RenderContainer::RenderContainer(DOM::NodeImpl* node) : RenderObject(node) { m_first = 0; m_last = 0; } RenderContainer::~RenderContainer() { } void RenderContainer::detach() { if (continuation()) continuation()->detach(); RenderObject* next; for(RenderObject* n = m_first; n; n = next ) { n->removeFromObjectLists(); n->setParent(0); next = n->nextSibling(); n->detach(); } m_first = 0; m_last = 0; RenderObject::detach(); } bool RenderContainer::canHaveChildren() const { return true; } void RenderContainer::addChild(RenderObject *newChild, RenderObject *beforeChild) { #ifdef DEBUG_LAYOUT kdDebug( 6040 ) << this << ": " << renderName() << "(RenderObject)::addChild( " << newChild << ": " << newChild->renderName() << ", " << (beforeChild ? beforeChild->renderName() : "0") << " )" << endl; #endif bool needsTable = false; if(!newChild->isText() && !newChild->isReplaced()) { switch(newChild->style()->display()) { case INLINE: case BLOCK: case INLINE_BLOCK: case LIST_ITEM: case RUN_IN: case COMPACT: case BOX: case INLINE_BOX: case TABLE: case INLINE_TABLE: case TABLE_COLUMN: break; case TABLE_COLUMN_GROUP: case TABLE_CAPTION: case TABLE_ROW_GROUP: case TABLE_HEADER_GROUP: case TABLE_FOOTER_GROUP: //kdDebug( 6040 ) << "adding section" << endl; if ( !isTable() ) needsTable = true; break; case TABLE_ROW: //kdDebug( 6040 ) << "adding row" << endl; if ( !isTableSection() ) needsTable = true; break; case TABLE_CELL: //kdDebug( 6040 ) << "adding cell" << endl; if ( !isTableRow() ) needsTable = true; #if APPLE_CHANGES // I'm not 100% sure this is the best way to fix this, but without this // change we recurse infinitely when trying to render the CSS2 test page: // http://www.bath.ac.uk/%7Epy8ieh/internet/eviltests/htmlbodyheadrendering2.html. // See Radar 2925291. if ( isTableCell() && !firstChild() && !newChild->isTableCell() ) needsTable = false; #endif break; case NONE: kdDebug( 6000 ) << "error in RenderObject::addChild()!!!!" << endl; break; } } if ( needsTable ) { RenderTable *table; if( !beforeChild ) beforeChild = lastChild(); if( beforeChild && beforeChild->isAnonymous() && beforeChild->isTable() ) table = static_cast(beforeChild); else { //kdDebug( 6040 ) << "creating anonymous table" << endl; table = new (renderArena()) RenderTable(document() /* is anonymous */); RenderStyle *newStyle = new RenderStyle(); newStyle->inheritFrom(style()); newStyle->setDisplay(TABLE); table->setStyle(newStyle); addChild(table, beforeChild); } table->addChild(newChild); } else { // just add it... insertChildNode(newChild, beforeChild); } } RenderObject* RenderContainer::removeChildNode(RenderObject* oldChild) { KHTMLAssert(oldChild->parent() == this); // So that we'll get the appropriate dirty bit set (either that a normal flow child got yanked or // that a positioned child got yanked). We also repaint, so that the area exposed when the child // disappears gets repainted properly. if (document()->renderer()) { oldChild->setNeedsLayoutAndMinMaxRecalc(); #ifdef INCREMENTAL_REPAINTING oldChild->repaint(); #endif // Keep our layer hierarchy updated. oldChild->removeLayers(enclosingLayer()); // if oldChild is the start or end of the selection, then clear the selection to // avoid problems of invalid pointers // ### This is not the "proper" solution... ideally the selection should be maintained // based on DOM Nodes and a Range, which gets adjusted appropriately when nodes are // deleted/inserted near etc. But this at least prevents crashes caused when the start // or end of the selection is deleted and then accessed when the user next selects // something. if (oldChild->isSelectionBorder()) { RenderObject *root = oldChild; while (root && root->parent()) root = root->parent(); if (root->isCanvas()) { static_cast(root)->clearSelection(); } } } // remove the child if (oldChild->previousSibling()) oldChild->previousSibling()->setNextSibling(oldChild->nextSibling()); if (oldChild->nextSibling()) oldChild->nextSibling()->setPreviousSibling(oldChild->previousSibling()); if (m_first == oldChild) m_first = oldChild->nextSibling(); if (m_last == oldChild) m_last = oldChild->previousSibling(); oldChild->setPreviousSibling(0); oldChild->setNextSibling(0); oldChild->setParent(0); #if APPLE_CHANGES KWQAccObjectCache* cache = document()->getExistingAccObjectCache(); if (cache) cache->childrenChanged(this); #endif return oldChild; } void RenderContainer::removeChild(RenderObject *oldChild) { removeChildNode(oldChild); } void RenderContainer::updatePseudoChild(RenderStyle::PseudoId type, RenderObject* child) { // In CSS2, before/after pseudo-content cannot nest. Check this first. if (style()->styleType() == RenderStyle::BEFORE || style()->styleType() == RenderStyle::AFTER) return; RenderStyle* pseudo = getPseudoStyle(type); // Whether or not we currently have generated content attached. bool oldContentPresent = child && (child->style()->styleType() == type); // Whether or not we now want generated content. bool newContentWanted = pseudo && pseudo->display() != NONE; // For

, if this object is the inline continuation of the , we only want to generate // :after content and not :before content. if (type == RenderStyle::BEFORE && isInlineContinuation()) newContentWanted = false; // Similarly, if we're the beginning of a , and there's an inline continuation for our object, // then we don't generate the :after content. if (type == RenderStyle::AFTER && isRenderInline() && continuation()) newContentWanted = false; // If we don't want generated content any longer, or if we have generated content, but it's no longer // identical to the new content data we want to build render objects for, then we nuke all // of the old generated content. if (!newContentWanted || (oldContentPresent && !child->style()->contentDataEquivalent(pseudo))) { // Nuke the child. if (child && child->style()->styleType() == type) { oldContentPresent = false; removeChild(child); child = (type == RenderStyle::BEFORE) ? firstChild() : lastChild(); } } // If we have no pseudo-style or if the pseudo's display type is NONE, then we // have no generated content and can now return. if (!newContentWanted) return; if (isInlineFlow() && pseudo->display() != INLINE) // According to the CSS2 spec (the end of section 12.1), the only allowed // display values for the pseudo style are NONE and INLINE. Since we already // determined that the pseudo is not display NONE, any display other than // inline should be mutated to INLINE. pseudo->setDisplay(INLINE); if (oldContentPresent) { if (child && child->style()->styleType() == type) { // We have generated content present still. We want to walk this content and update our // style information with the new pseudo style. child->setStyle(pseudo); // Note that if we ever support additional types of generated content (which should be way off // in the future), this code will need to be patched. for (RenderObject* genChild = child->firstChild(); genChild; genChild = genChild->nextSibling()) { if (genChild->isText()) // Generated text content is a child whose style also needs to be set to the pseudo // style. genChild->setStyle(pseudo); else { // Images get an empty style that inherits from the pseudo. RenderStyle* style = new RenderStyle(); style->inheritFrom(pseudo); genChild->setStyle(style); } } } return; // We've updated the generated content. That's all we needed to do. } RenderObject* insertBefore = (type == RenderStyle::BEFORE) ? child : 0; // Generated content consists of a single container that houses multiple children (specified // by the content property). This pseudo container gets the pseudo style set on it. RenderObject* pseudoContainer = 0; // Now walk our list of generated content and create render objects for every type // we encounter. for (ContentData* contentData = pseudo->contentData(); contentData; contentData = contentData->_nextContent) { if (!pseudoContainer) pseudoContainer = RenderFlow::createAnonymousFlow(document(), pseudo); /* anonymous box */ if (contentData->contentType() == CONTENT_TEXT) { RenderText* t = new (renderArena()) RenderTextFragment(document() /*anonymous object */, contentData->contentText()); t->setStyle(pseudo); pseudoContainer->addChild(t); } else if (contentData->contentType() == CONTENT_OBJECT) { RenderImage* img = new (renderArena()) RenderImage(document()); /* Anonymous object */ RenderStyle* style = new RenderStyle(); style->inheritFrom(pseudo); img->setStyle(style); img->setContentObject(contentData->contentObject()); pseudoContainer->addChild(img); } } if (pseudoContainer) { // Add the pseudo after we've installed all our content, so that addChild will be able to find the text // inside the inline for e.g., first-letter styling. addChild(pseudoContainer, insertBefore); pseudoContainer->close(); } } void RenderContainer::appendChildNode(RenderObject* newChild) { KHTMLAssert(newChild->parent() == 0); newChild->setParent(this); RenderObject* lChild = lastChild(); if(lChild) { newChild->setPreviousSibling(lChild); lChild->setNextSibling(newChild); } else setFirstChild(newChild); setLastChild(newChild); // Keep our layer hierarchy updated. Optimize for the common case where we don't have any children // and don't have a layer attached to ourselves. if (newChild->firstChild() || newChild->layer()) { RenderLayer* layer = enclosingLayer(); newChild->addLayers(layer, newChild); } newChild->setNeedsLayoutAndMinMaxRecalc(); // Goes up the containing block hierarchy. if (!normalChildNeedsLayout()) setChildNeedsLayout(true); // We may supply the static position for an absolute positioned child. #if APPLE_CHANGES KWQAccObjectCache* cache = document()->getExistingAccObjectCache(); if (cache) cache->childrenChanged(this); #endif } void RenderContainer::insertChildNode(RenderObject* child, RenderObject* beforeChild) { if(!beforeChild) { appendChildNode(child); return; } KHTMLAssert(!child->parent()); while ( beforeChild->parent() != this && beforeChild->parent()->isAnonymousBlock() ) beforeChild = beforeChild->parent(); KHTMLAssert(beforeChild->parent() == this); if(beforeChild == firstChild()) setFirstChild(child); RenderObject* prev = beforeChild->previousSibling(); child->setNextSibling(beforeChild); beforeChild->setPreviousSibling(child); if(prev) prev->setNextSibling(child); child->setPreviousSibling(prev); child->setParent(this); // Keep our layer hierarchy updated. RenderLayer* layer = enclosingLayer(); child->addLayers(layer, child); child->setNeedsLayoutAndMinMaxRecalc(); if (!normalChildNeedsLayout()) setChildNeedsLayout(true); // We may supply the static position for an absolute positioned child. #if APPLE_CHANGES KWQAccObjectCache* cache = document()->getExistingAccObjectCache(); if (cache) cache->childrenChanged(this); #endif } void RenderContainer::layout() { KHTMLAssert( needsLayout() ); KHTMLAssert( minMaxKnown() ); RenderObject *child = firstChild(); while( child ) { child->layoutIfNeeded(); child = child->nextSibling(); } setNeedsLayout(false); } void RenderContainer::removeLeftoverAnonymousBoxes() { // we have to go over all child nodes and remove anonymous boxes, that do _not_ // have inline children to keep the tree flat RenderObject *child = firstChild(); while( child ) { RenderObject *next = child->nextSibling(); if ( child->isRenderBlock() && child->isAnonymousBlock() && !child->continuation() && !child->childrenInline() && !child->isTableCell() ) { RenderObject *firstAnChild = child->firstChild(); RenderObject *lastAnChild = child->lastChild(); if ( firstAnChild ) { RenderObject *o = firstAnChild; while( o ) { o->setParent( this ); o = o->nextSibling(); } firstAnChild->setPreviousSibling( child->previousSibling() ); lastAnChild->setNextSibling( child->nextSibling() ); if ( child->previousSibling() ) child->previousSibling()->setNextSibling( firstAnChild ); if ( child->nextSibling() ) child->nextSibling()->setPreviousSibling( lastAnChild ); } else { if ( child->previousSibling() ) child->previousSibling()->setNextSibling( child->nextSibling() ); if ( child->nextSibling() ) child->nextSibling()->setPreviousSibling( child->previousSibling() ); } if ( child == firstChild() ) m_first = firstAnChild; if ( child == lastChild() ) m_last = lastAnChild; child->setParent( 0 ); child->setPreviousSibling( 0 ); child->setNextSibling( 0 ); if ( !child->isText() ) { RenderContainer *c = static_cast(child); c->m_first = 0; c->m_next = 0; } child->detach(); } child = next; } if ( parent() ) parent()->removeLeftoverAnonymousBoxes(); } #undef DEBUG_LAYOUT