__Z11ImageGetRowP9_ImageRecPhii __Z12read_texturePKcPiS1_S1_ -[MBCBoardView(Draw) drawBoard:] -[MBCDrawStyle startStyle:] __Z12load_textureP8NSStringS0_c _MBCReadInput -[MBCBoardView(Draw) simplyDrawPiece:at:scale:] -[MBCBoardView(Draw) setupPieceDrawing:reflect:alpha:] -[MBCBoardView(Draw) drawCoords] -[MBCBoardView(Draw) drawPieces:] -[MBCBoardView(Draw) drawPiece:at:reflect:] __Z9rgbtorgbaPhS_S_S_i __Z10rgbatorgbaPhS_S_S_S_i __Z9ImageOpenPKc _yylex -[MBCBoard curContents:] __Z12revolve_linePfS_f _yy_get_next_buffer -[MBCBoardView(Draw) drawPosition] -[MBCBoardView squareToPosition:] -[MBCBoardView(Draw) endPieceDrawing] +[MBCController controller] -[MBCController logFromEngine:] _yy_get_previous_state start __start __dyld_init_check __call_mod_init_funcs -[MBCBoardView initWithFrame:] -[MBCDrawStyle init] -[MBCBoardView(Textures) loadColors] -[MBCBoardView(Textures) loadStaticTextures] __Z10ImageCloseP9_ImageRec -[MBCBoardView(Models) generateModelLists] __Z22DrawWithScaledTexturesmPFvvE __Z9draw_kingv saveFP __Z10draw_queenv __Z11draw_bishopv -[MBCFloatingBoardWindow initWithContentRect:styleMask:backing:defer:] -[MBCDrawStyle initWithTexture:] __Z9draw_rookv +[MBCController initialize] -[MBCController copyOpeningBook:] -[MBCController init] -[MBCController copyOpeningBooks:] -[MBCBoard reset] -[MBCBoard init] -[MBCEngine init] -[MBCEngine enableEngineMoves:] -[MBCEngine retain] -[MBCEngine runEngine:] _yy_create_buffer _yy_flex_alloc _yy_init_buffer _yy_flush_buffer _yy_load_buffer_state -[MBCController awakeFromNib] -[MBCController localizedStyleName:] -[MBCGameInfo numberOfRowsInTableView:] -[MBCBoardView reshape] -[MBCBoardView needsUpdate] -[MBCBoardView drawRect:] -[MBCBoardView(Draw) setupPerspective] restFP -[MBCBoardView(Draw) placeLights] -[MBCBoardView facingWhite] -[MBCBoardView(Draw) drawMove:asHint:] -[MBCBoardView(Draw) drawPromotionPiece] -[MBCBoard canPromote:] -[MBCBoardView(Draw) makeBoardSolid] -[MBCController applicationShouldOpenUntitledFile:] -[MBCController applicationDidFinishLaunching:] -[MBCController setBoardView:] -[MBCController startNewGame] -[MBCBoard startGame:] -[MBCController startGame] -[MBCBoardView startGame:playing:] -[MBCBoardView endGame] +[MBCAnimation cancelCurrentAnimation] -[MBCBoardView facing] -[MBCEngine startGame:playing:] -[MBCController listenForMoves] -[MBCInteractivePlayer updateNeedMouse:] -[MBCGameInfo startGame:playing:] -[MBCController board] -[MBCGameInfo updateMoves:] -[MBCGameInfo updateTitle:] -[MBCController syncViewWithController] -[MBCController updateStyles:] -[MBCController unlocalizedStyleName:] -[MBCBoardView setStyleForBoard:pieces:] -[MBCBoardView(Textures) loadStyles] -[MBCBoardView(Textures) loadTextureAttr] -[MBCBoardView(Textures) loadDrawStyle:forColor:part:style:attr:] -[MBCBoardView(Textures) loadField:fromAttr:color:entry:] -[MBCBoardView(Textures) loadColorDrawStyles:forColor:] -[MBCDrawStyle unloadTexture] -[MBCEngine launchEngine:] _MBCIgnoredText _MBCEncodeStartGame -[MBCBoardView(Mouse) mouseMoved:] __ZN14MBCUnProjectorC1Edd __ZN14MBCUnProjectorC4Edd __ZN14MBCUnProjector9UnProjectEv -[MBCBoardView(Mouse) mouseDown:] -[MBCBoardView positionToSquareOrRegion:] -[MBCInteractivePlayer startSelection:] -[MBCBoard oldContents:] -[MBCController view] -[MBCBoardView selectPiece:at:] -[MBCController engine] -[MBCEngine interruptEngine] -[MBCEngine writeToEngine:] -[MBCController logToEngine:] -[MBCBoardView drawNow] -[MBCBoardView(Mouse) dragAndRedraw:forceRedraw:] __ZN14MBCUnProjector9UnProjectEf -[MBCBoardView snapToSquare:] __ZmiRK11MBCPositionS1_ -[MBCBoardView positionToSquare:] -[MBCBoardView(Draw) drawSelectedPiece:] -[MBCInteractivePlayer endSelection:] +[MBCMove moveWithCommand:] +[MBCMove newWithCommand:] -[MBCMove initWithCommand:] -[MBCBoard tryPromotion:] -[MBCEngine opponentMoved:] _MBCEncodeLegal _MBCEncodeMove -[MBCEngine handlePortMessage:] +[MBCMove moveFromCompactMove:] +[MBCMove newFromCompactMove:] -[MBCMove initFromCompactMove:] -[MBCEngine flipSide] -[MBCEngine notificationForSide] -[MBCController executeMove:] -[MBCBoard makeMove:] -[MBCBoard tryCastling:] -[MBCBoard consistencyCheck] -[MBCBoardView unselectPiece] -[MBCBoardView hideMoves] -[MBCBoardView isOpaque] -[MBCBoard numMoves] -[MBCGameInfo tableView:objectValueForTableColumn:row:] -[MBCBoard lastMove] -[MBCMove localizedText:] -[MBCMove pieceLetter:forDrop:] -[MBCBoard move:] __Z7MakeTab14_NSTextTabTypef +[MBCMoveAnimation moveAnimation:board:view:] -[MBCAnimation runWithTime:view:] -[MBCMoveAnimation startState] -[MBCAnimation startState] -[MBCBoardView startAnimation] -[MBCBoardView selectPiece:at:to:] -[MBCBoardView moveSelectionTo:] -[MBCAnimation doStep:] -[MBCMoveAnimation step:] -[MBCAnimation scheduleNextStep] -[MBCInteractivePlayer opponentMoved:] -[MBCInteractivePlayer speakMove:] -[MBCController speakMoves] -[MBCInteractivePlayer stringFromMove:] -[MBCMoveAnimation endState] -[MBCAnimation endState] -[MBCBoardView animationDone] -[MBCMoveAnimation dealloc] -[MBCController applicationWillTerminate:]